

The room has lasers that ought to kill you unless you hit their source with stasis. Get into the infirmary, use the Stasis Recharge Station, and enter the next room. You can test your aim at the shooting range – you'll also find an Audio log there. There's a crate here, as well as a Power Node in the locker. Head to the armory and search the room after you deal with the Necromorphs. When everything's working, get into the elevator. The attempt to use the coil from the other side of the room proves futile – only after shooting the mechanism with Stasis will you be able to plug the coil in. Calling the elevator will result in a malfunction and trigger an attack. Get through the wide elevator door and take note of the crate to your right.

There are some containers and crates there. Use Kinesis to open the way to the torpedo room. After dealing with them, proceed deeper into the room. On the way, you will have to fight off Twitchers. Make your way through the room by moving the glowing containers,using Kinesis,along the rails. Use the Save station and enter the cargo area. There's a container, right to your left, but pay close attention to the Gravity panel on the floor, avoid stepping on it. When you removed all the six glowing spheres, jump through the round hatch and get into the USM Valor.Ġ5 February 2013 Find the Singularity Core Kill the Necromorphs and use the Oxygen Recharge Stations when it's necessary. Toss all the spheres out into the space and watch out for Necromorphs. When you destroy the last of the six fuses try to position yourself around one of the two Oxygen Recharge Stations in the room so as to be able to recharge your Oxygen meter when needed.

In order to do that you will need to destroy each of the six fuses around the door in the center of the room, but don't do that until you place the spheres near the huge door as opening it will start a vacumm which makes the work tougher. You will need to remove the six glowing spheres floating about the area, by tossing them out into space through the huge door located in the center of the room. The door leading to the USM Valor is locked, because the sensors detected some radioactive materials. On the other side you will find a locker with a Medium air can and another hatch. Further on your way you will find another crate, a container and the Store. The tram station offers access to the Upgrade bench as well as a container and a crate.
